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European Billiards & Snooker
Referees Association
RULES
The
rules of Snooker and 'English' Billiards are the exclusive
property of World Snooker Association Limited,
and
are
provided by World Snooker Association Limited to EBSRA
for exclusive use within this website.
Duplication or reproduction of this content, unless
explicitly stated otherwise, is an offence under UK
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'ENGLISH'
BILLIARDS
SECTION 1. EQUIPMENT
Measurements in parentheses state the metric equivalent to
the nearest millimetre
1. The Standard Table
Dimensions
(a) The playing area within the cushion faces shall
measure 11ft 8½in x 5 ft 10in (3569mm x 1778mm) with a
tolerance on both dimensions of +/_ ½in (+/_ 13mm).
Height
(b) The height of the table from the floor to the top of
the cushion rail shall be from 2ft 9½in to 2ft 10½in (851mm
to 876mm).
Pocket Openings
(c) (i) There shall be pockets at the corners (two at the
Spot end known as the top pockets and two at the
Baulk end known as the bottom pockets) and one each at the
middle of the longer sides (known as the centre pockets).
(ii) The pocket openings shall conform to the templates
authorised by the World Professional Billiards and Snooker
Association (WPBSA).
Baulk-line and Baulk
(d) A straight line drawn 29in (737mm) from the face of
the bottom cushion and parallel to it is called the
Baulk-line, and that line and the intervening space is
termed the Baulk.
The "D"
(e) The "D" is a semi-circle described in Baulk with its
centre at the middle of the Baulk-line and with a radius of
11½in (292mm).
Spots
(f) Four spots are marked on the centre
longitudinal line of the table:
(i) the Spot, 12¾in (324mm) from a point
perpendicularly below the face of the top cushion.
(ii) the Centre Spot, located midway between the
faces of the top and bottom cushions.
(iii) the Pyramid Spot, located midway between the
Centre Spot and the face of the top cushion.
(iv) the Middle of the Baulk-line.
2. Balls
The balls shall be of an approved composition and shall
each have a diameter of 52.5mm with a tolerance of +/_
0.05mm and:
(a) they shall be of equal weight within a tolerance of
0.5g per set
(b) a set of balls may be changed by agreement between the
players or on a decision by the referee.
3. Cue
A cue shall be not less that 3ft (914mm) in length and
shall show no substantial departure from the traditional and
generally accepted shape and form.
4. Ancillary
Various cue rests, long cues (called butts and half-butts
according to length), extensions and adaptors may be used by
players faced with difficult positions for cueing. These may
form part of the equipment normally found at the table but
also include equipment introduced by either player or the
referee (see also Section 3 Rule 18). All extensions,
adaptors and other devices to aid cueing must be of a design
approved by the WPBSA.
SECTION 2 DEFINITIONS
1. Game
A game is the period of play from the opening
stroke until it is completed by
(a) reaching the end of a specified period of time,
(b) either side reaching the number of points specified,
or
(c) being awarded by the referee under Section 4 Rule 2.
2. Match
A match is an agreed or stipulated number of
games.
3. Balls
(a) The cue-ball is the ball of the striker
(b) The other white ball and the red are object balls.
4. Stringing
Stringing is when both players (or one from
each side) play together from the Baulk-line on either side
of the "D" to the top cushion, with the object of leaving
the ball played closer to the bottom cushion that the ball
played by the opponent.
5. Striker
The person about to play or in play is the striker
and remains so until the referee has decided he has left the
table at the end of his turn.
6. Stroke
(a) A stroke is made when the striker
strikes the cue-ball with the tip of the cue.
(b) A stroke is fair when no infringement of Rule
is made.
(c) A stroke is not completed until all balls have
come to rest.
(d) A stroke may be made directly or
indirectly, thus:
(i) a stroke is direct when the cue-ball
strikes an object ball without first striking a cushion
(ii) a stroke is indirect when the cue-ball
strikes one or more cushions before striking the first, or
second object ball.
7. Pot
A pot is when an object ball, after contact with
another ball and without any infringement of these Rules,
enters a pocket. Causing a ball to be potted is known
as potting. A pot is also known as a winning
hazard.
8. In-off
An in-off is when the cue-ball, after
contacting an object ball and without any infringement of
these Rules, enters a pocket. If both object balls are
contacted by the cue-ball, it is held to have gone
in-off the first object ball contacted. An in-off
is also known as a losing hazard.
9. Hazard
A hazard is any scoring stroke that does not
include a cannon, being any of
(a) a pot,
(b) an in-off,
(c) two pots,
(d) a pot and an in-off, or
(e) two pots and an in-off.
10. Cannon
A cannon is when, without any infringement of these
Rules, the cue-ball makes contact with both object
balls during a stroke.
11. Break
A break is a number of scoring strokes in
succession made in any one turn by the striker.
12. In-hand
(a) A player's ball is in-hand
(i) before the start of each game,
(ii) when it has entered a pocket, or
(iii) when it has been forced off the table.
(b) It remains in-hand until
(i) it is played fairly from in-hand,
(ii) a foul is committed whilst the ball is on the
table, or
(iii) it is spotted under Section 3 Rules 10(c)or
15(c)(ii).
(c) The striker is said to be in-hand when
the cue-ball is in-hand as above.
13. Ball in Play
(a) A player's ball is in play when it is not in-hand.
(b) The red is in play when spotted and remains so
until pocketed or forced off the table.
14. Ball in Baulk
A ball is in Baulk when it rests on the Baulk-line
or between that line and the bottom cushion.
15. Forced off the table
A ball is forced off the table if it comes to rest
other than on the bed of the table or in a pocket, or if it
is picked up by the striker whilst it is in play.
16. Miss
A miss is when the cue-ball fails to contact
either object ball.
17. Foul
A foul is any infringement of these Rules.
18. Spot Occupied
A spot is said to be occupied if a ball cannot be
placed on it without that ball touching another ball.
19. Push Stroke
A push stroke is made when the tip of the cue
remains in contact with the cue-ball
(a) after the cue-ball has commenced its forward
motion, or
(b) as the cue-ball makes contact with an object
ball except, where the cue-ball and an object ball
are almost touching, it shall not be deemed a push stroke
if the cue-ball hits a very fine edge of the object
ball.
20. Jump shot
A jump shot is made when the cue-ball passes
over any part of an object ball, whether touching it in the
process or not, except:
(a) when the cue-ball first strikes one object ball
and then jumps over the other ball.
(b) when the cue-ball jumps and strikes an object
ball, but does not land on the far side of that ball.
(c) When, after striking a ball lawfully, the cue-ball
jumps over that ball after hitting a cushion or another
ball.
SECTION 3 THE GAME
1. Description
English Billiards is played by two persons or sides and
the game can be summarised as follows:
(a) Three balls are used: a plain white by one side, a spot
white (with two or more black spots for
identification) by the other side, and a red.
(b) Scoring strokes in a player's turn are made by
pots, in-offs and cannons singly or in
combination.
(c) Points awarded for scoring strokes are added to
the score of the striker.
(d) Penalty points from fouls and misses are
added to the opponent's score.
(e) A tactic employed at any time during a game is
to leave both object balls in Baulk when the next player is
in-hand such that any attempt at disturbing the balls
must be by means of an indirect stroke.
(f) The winner of a game is the player or side
(i) who has scored most points in the agreed or stipulated
time,
(ii) who first reaches the agreed or stipulated number of
points,
(iii) to whom the game is awarded under Section 4
Rule 2, or
(iv) to whom the game is conceded.
(g) The winner of a match is the player or side
winning most games or, where aggregate points are
relevant, with the greatest total.
2. Start of Game
The choice of white ball and which side is to play first
shall be decided by stringing or any mutually agreed
manner, the winner having both options unless all players
mutually agree on these options.
(a) The order of play thus determined must remain
unaltered throughout the game.
(b) The red is placed on the Spot and the first
player plays from in-hand, the game commencing
when the cue-ball has been placed on the table and
contacted with the tip of the cue, either
(i) as a stroke is made, or
(ii) while addressing the cue-ball
(c) If the wrong white ball is used for the opening
stroke, that stroke is void and the game
must be started with the correct ball. Once the game
has started, it is the responsibility of the striker
to ensure that he plays with the correct white ball even if
the wrong white ball is passed to him by the referee.
3. Mode of Play
The players play alternately, or in turn, unless a score
is made, in which case the striker continues the
break playing from the position left or, after an
in-off or if touching another ball as provided for in
Section 3 Rule13, from in-hand. When the striker
fails to score, his turn ends and the next player plays from
the position then left, this being from in-hand if
his cue-ball is off the table or touching another
ball as provided for in Section 3 Rule 13. After a foul
the next player has the additional option of playing from
in-hand with both object balls spotted as
provided for in Section 3 Rule 15 (c) (ii).
4. Scoring
Points are awarded as follows:
(a) A cannon, pot white and in-off
white shall each score two.
(b) A pot red and an in-off red shall each
score three.
(c) If more than one hazard or a combination of
hazard/s and cannon are made in the same
stroke, all are scored.
(d) When an in-off is combined with a cannon,
the in-off shall score (additionally to the cannon)
(i) three points if the red was struck first by the
cue-ball,
(ii) two points if the object white was struck first, or
(iii) two points if both object balls were struck
simultaneously.
5. End of Session and Game
(a) At the end of the period of time set for any session,
the referee shall call TIME. Any stroke that has been
made shall be allowed to finish and any points scored shall
be added to the appropriate side. If other sessions are to
follow, the position of all balls shall be measured and
noted by the referee so that the next session may commence
from the point of interruption.
(b) The end of the final session as above is the end of a
game in a time format.
(c) In a game or match played to a time
limit, it is possible that the scores could be level at the
end of the period of time allowed and the rules setting the
period of time should include any provision for any
necessary tie-break.
(d) When playing to an agreed or stipulated number of
points, the end of the game is reached when a player
first reaches or passes the required number. Only the points
required are counted, though the player shall be credited
with a break that includes all points scored.
6. Playing from In-hand
To play from in-hand, the cue-ball must be
struck from a position on or within the lines of the "D",
and
a) the referee will state, if asked, whether the
cue-ball is properly placed (that is, not outside the
lines of the "D").
(b) if the tip of the cue should touch the cue-ball
while positioning it, and the referee is satisfied that the
striker was not attempting to play a stroke,
then the cue-ball is not in play.
(c) The cue-ball must be played out of Baulk. If it
contacts an object ball then it is out of Baulk, the
cue-ball is held to have been played out of Baulk even
though it may not physically cross the Baulk-line.
(d) The cue-ball must contact a cushion or ball out
of Baulk before re-entering and coming to rest in Baulk, or
before hitting a ball in Baulk.
(e) The cue-ball may be played against a cushion in
Baulk before hitting a ball out of Baulk.
(f) If an object ball is in Baulk, no part of its surface
may be played on directly from in-hand, even
if that part of its surface is above the Baulk-line.
7. Ball on Baulk-line
The referee shall state, if asked, whether a ball on or
near the Baulk-line is in Baulk or out of Baulk.
8. Spotting Object Balls
(a) If the red is pocketed or forced off the table,
it is placed on the Spot, or
(i) if the Spot is occupied, it shall be placed on
the Pyramid Spot
(ii) if both the Spot and the Pyramid Spot
are occupied, it shall be placed on the Centre Spot.
(b) If the red is potted twice in succession in one
break from the Spot or from the Pyramid Spot,
not in conjunction with another score, it shall be placed on
the Centre Spot, or
(i) if the Centre Spot is occupied, it shall be
placed on the Pyramid Spot.
(ii) if both the Centre Spot and the Pyramid Spot
are occupied, it shall be placed on the Spot.
(c) For continued pots of the red, not in
conjunction with another score, it shall be placed on the Spot
twice, then the Centre Spot once, in sequence while
those spots are not occupied.
(d) The referee shall inform the striker upon
request how many consecutive pots have been made off
the same spot.
(e) A ball is not considered to be on any spot
unless it was placed there by hand.
(f) If another ball should touch any ball that has been
placed by hand on a spot, that ball is no longer
considered to be on that spot, even though it may not
have moved.
(g) A player shall not be held responsible for any mistake
by the referee in failing to spot correctly any
object ball.
9. Limitation of Cannons
Consecutive cannons, not in conjunction with a
hazard, are limited to seventy-five.
(a) After seventy such cannons, the referee shall
state SEVENTY CANNONS. If the referee should fail to
announce when seventy cannons have been made, the
striker shall be entitled to make five more such
cannons after the referee does announce SEVENTY
CANNONS.
(b) The referee shall inform the striker upon
request how many consecutive strokes of cannons
have been made.
10. Limitation of Hazards
Consecutive hazards, not in conjunction with a
cannon, are limited to fifteen strokes.
(a) After ten such strokes of hazards, the
referee shall state TEN HAZARDS. If the referee
should fail to announce when ten hazards have been
made, the striker shall be entitled to make five more
such hazards after the referee does announce TEN
HAZARDS.
(b) The referee shall inform the striker upon
request how many consecutive strokes of hazards
have been made.
(c) If the non-striker's ball is off the table as a
result of the non-striker's last stroke, it
shall be placed on the Middle of the Baulk-line after the
fifteenth hazard or, if that is occupied, on the
right-hand corner of the "D", viewed from the bottom end of
the table.
11. Ball on Edge of Pocket
(a) If a ball falls into a pocket without being hit by
another ball, and being no part of any stroke in
progress, it shall be replaced and any points scored shall
count.
(b) If it would have been hit by any ball involved in a
stroke:
(i) with no infringement of these Rules, all balls will be
replaced and the same stroke played again, or a
different stroke may be played at his discretion, by
the same striker.
(ii) if a foul is committed all balls will be
replaced and the next player has the usual options after a
foul.
(c) If a ball balances momentarily on the edge of a pocket
and then falls in, it shall count as in the pocket and not
be replaced.
12. Ball Moved by Other than Striker
If a ball, stationary or moving, is disturbed other than
by the striker, it shall be re-positioned by the
referee to the place he judges the ball was, or would have
finished.
(a) This Rule shall include cases where another occurrence
or person, other than the striker's partner, causes
the striker to move a ball.
(b) No player shall be penalised for any disturbance of
balls by the referee.
13. Touching Ball
When the striker's ball remains touching another
ball, red shall be placed on the Spot, the
non-striker's ball, if on the table, shall be placed on
the Centre Spot, and the striker shall play
from in-hand.
14. Fouls
The following acts are fouls:
(a) striking a ball other than the cue-ball,
(b) striking the cue-ball more than once,
(c) striking when both feet are off the floor,
(d) playing out of turn
(e) playing improperly from in-hand, including at
the opening stroke,
(f) striking when any ball is not at rest,
(g) playing a jump shot,
(h) making a push stroke,
(i) causing a ball to be forced off the table,
(j) making more than fifteen consecutive hazards,
(k) making more than seventy-five consecutive cannons,
(l) touching a ball or ball marker in play, other than in
the lawful execution of a stroke,
(m) striking before the referee has completed the spotting
of a ball,
(n) causing the cue-ball to miss all object
balls, other than as provided for in Rule 16 below,
(o) conferring with a partner contrary to Rule 17 below,
and
(p) playing with a non-standard cue.
15. Action after a Foul
When a foul is committed, the referee shall
immediately call FOUL.
(a) If the striker has not made a stroke,
his turn ends immediately.
(b) All points scored in a break before a foul
is awarded are allowed but the striker shall not
score any points in a stroke called foul.
(c) All fouls will incur a penalty of two points
but not more than two points shall be forfeited in any one
stroke. Additionally, the next player shall have the
option of playing
(i) from where the balls have come to rest, the red if not
correctly spotted remaining where positioned except
that if off the table it shall be correctly spotted,
or
(ii) from in-hand with the red placed on the Spot
and the object white placed on the Centre Spot.
(d) If the foul is neither awarded by the referee,
nor successfully claimed by the non-striker before
the next stroke is made, it is condoned.
16. Action after a Miss
If a miss is made when the striker is
in-hand with no object ball out of Baulk, the referee
shall call MISS. A penalty of two points is incurred,
which is added to the opponent's score. Any other miss
is a foul.
17. Four-handed Billiards
(a) The side to make the first stroke is decided by
the winner of the stringing, as per Section 3 Rule 2.
The order of play is then determined by the next player
after which the order must remain unchanged throughout the
game.
(b) Partners may confer during a game but not
(i) whilst one is the striker and at the table, nor
(ii) after the first stroke of the striker's
turn until the break ends.
18. Use of Ancillary Equipment
It is the responsibility if the striker to both
place and remove any equipment he may use at the table.
(a) The striker is responsible for all items
including, but not limited to, rests and extensions that he
brings to the table, whether owned by him or borrowed
(except from the referee), and he will be penalised for any
fouls made by him when using this equipment.
(b) Equipment normally found at the table which has been
provided by another party including the referee are not
responsibility of the striker. Should this equipment
prove to be faulty and thereby cause the striker to
touch a ball or balls, no foul will be called. The
referee will, if necessary, reposition any balls in
accordance with Rule 12 above and the striker, if in
a break, will be allowed to continue without penalty.
19. Interpretation
(a) Throughout these Rules and Definitions, words implying
the masculine gender shall equally apply to and include the
female gender.
(b) Circumstances may necessitate adjustment in how Rules
are applied for persons with physical handicaps. In
particular and for example Section 3 Rule 14(c) cannot be
applied to players in wheelchairs.
(c) When there is no referee, such as in a social game,
the opposing player will be regarded as such for the purpose
of these Rules.
SECTION 4 THE PLAYERS
1. Time Wasting
If the referee considers that a player is taking an
abnormal amount of time over a stroke or the
selection of a stroke, he shall warn the player that
he is liable to have the game awarded to his
opponent.
2. Unfair Conduct
For refusing to continue a game, or for conduct
which, in the opinion of the referee is wilfully or
persistently unfair, including continued time wasting after
being warned under Rule 1 above or ungentlemanly conduct, a
player shall lose the game.
3. Penalty
When a game is forfeited under this Section
(a) if it was to be decided on an agreed or stipulated
number of points, the offender shall forfeit all points
scored and the non-offender shall win the game by the
agreed or stipulated number of points to nil, or
(b) if it was over an agreed or stipulated period of time
and forms part of a match, the match shall be
forfeited.
4. Non-striker
The non-striker shall, when the striker is
playing, avoid standing or moving in the line of sight of
the striker. He shall sit or stand at a reasonable
distance from the table.
5. Absence
In the case of his absence from the room, the
non-striker may appoint a deputy to watch his interests
and claim a foul if necessary. Such appointment must
be made known to the referee prior to departure.
6. Conceding
A player may only concede when he is the striker.
The opponent has the right to accept or refuse the
concession, which becomes null and void if the opponent
chooses to play on.
SECTION 5 THE OFFICIALS
1. The Referee
(a) the referee shall
(i) be the sole judge of fair and unfair play
(ii) be free to make a decision in the interests of fair
play for any situation not covered adequately by Rule,
(iii) be responsible for the proper conduct of the game
under these Rules,
(iv) intervene if he sees any infringement of these Rules,
(v) clean any ball upon reasonable request by a player.
(b) The referee shall not
(i) answer any question not authorised in these Rules,
(ii) give any indication that a player is about to make a
foul stroke,
(iii) give any advice or opinion on points affecting play,
nor
(iv) answer any question regarding the difference in
scores.
(c) If the referee has failed to notice any incident, he
may take the evidence of the marker or other officials or
spectators best placed for observation to assist his
decision.
2. The Marker
The marker shall keep the score on the scoreboard and
assist the referee in carrying out his duties. He shall also
act as recorder if necessary.
3. The Recorder
The recorder shall maintain a record of each stroke
played, showing fouls, hazards and cannons
where appropriate and how many points are scored by each
player or side as required. He shall also make a note of
break totals, and calculate average scores per turn
after the completion of the game.
4. Assistance by Officials
(a) At the striker's request, the referee or marker
shall move and hold in position any lighting apparatus that
interferes with the action of the striker in making a
stroke.
(b) It is permissible for the referee or marker to
give necessary assistance to handicapped players according
to their circumstances

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